HOUSE COMMANDS (Phoenix, Paupers,
Aspis etc) -
-
BORROW {#} - House treasurer may borrow funds from Cooperative
into the general funds account from the clerk.
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DEPOSIT {<#>|NOTE} - Deposit # in the house general funds
account with the clerk
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ENDOW {<#>|NOTE} - Add # to the house endowment with the
clerk
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EXPEL <Member> - Performed by the House Chairman to formally
expel a member of a house
-
INITIATE <Person> - Performed by the House Chairman to formally
grant someone house membership
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INQUIRE - Inquire about house finances with the clerk
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INVEST <Person> AS <Officer> - Invest someone as a
house officer
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PREPAY <#> - House treasurer may prepay # off the remaining
outstanding loan balance
-
WITHDRAW <#> {SILVER|NOTE} - House treasurer may withdraw
# from the general account.
VERBS IN THE
HOMES:
HOME:
HOME CLAIM claims a home in your
current room.
HOME CHANGE changes the way your room is described.
HOME GUEST <player> sets
ONE guest who may enter the home at any time.
HOME GUEST CLEAR clears your guest.
HOME SCENT changes the scent of your home.
HOME PRIVACY <FAMILIAR | LOCATE> turns
privacy options on or off.
HOME SAVE saves your room description, scent,
privacy options and guest.
HOME TRANSFER transfers ownership to the
character typing the command.
You must stand in the room of your home entrance
to use this command.
HOME DEED creates a deed for your home, which
can be sold or moved.
HOME HELP <#> gives you online help.
HOME HELP:
Usage: <HOME HELP #> to see the individual
pages.
1. Introduction.
2. Claiming a Home.
3. Home Types.
4. Furniture Types.
5. Purchasing Furniture.
6. Changing Your Home's Description.
7. Coming Features.
8. Privacy and Other Policies.
9. Miscellaneous.
10. Using your fireplace.
OTHER VERBS TO USE IN YOUR
HOME
FALLING
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FALL (from standing on <bed>) - You fall
down on the bed!
-
FALL (from standing on <table>) - You
fall off the table!
-
FALL (from standing on <floor>) - You
fall over!
SITTING
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SIT
BED/RUG/TABLE: You sit down on the
bed/rug/table.
-
SIT FLOOR: You sit down on the floor.
-
SIT <from sitting position on the table>
- Shift your legs to sit on the table
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SIT (from laying position on <bed>) -
Sit up on the <bed>
-
SIT (from standing on BED) You shift your legs
to sit on the bed.
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KNEEL BED: You kneel down on the bed.
JUMPING
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JUMP BED: You leap atop the bed!
-
JUMP BED (already on bed) - Jump up and down on
the <bed
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JUMP TABLE: (if yer on bed) You leap from the bed
to the table!
-
JUMP RUG: (if yer on table) You
leap from the table to the rug! (you get the idea)
-
JUMP WALL: Crouch and stare at a wall
LEANING
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LEAN WALL: You walk over to the wall and lean against
it.
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LEAN <BED, WALL, TABLE, DOOR>: (from sitting
position) You scoot over to the table and lean against it.
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LEAN TABLE, DOOR,etc > You walk over to
the <object>and lean against it.
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LEAN <BED, WALL, TABLE, DOOR>: (already
LEANing against a household object ) You scratch your back against
the <object>.
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LEAN <BED, WALL, TABLE, DOOR> (from kneeling
position) - You walk on your knees to the bed and lean against it.
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LEAN DOOR: You walk over to the door and lean
against it.
LIE DOWN
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LIE <BED> - You lie down
on the bed.
-
LIE BED/RUG/TABLE: You lie down on the
bed/rug/table.
-
LIE BED (if you are already on the bed) -
You roll over on the bed.
THE DOOR/WINDOW/ENTRANCE
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LOCK <PERSON> <HOME> or LOCK <DESCRIPTION OF
HOME> You lock the door to a cedar cabin.
-
LOCK <PERSON> <HOME> or LOCK <DESCRIPTION OF
HOME> (when door is already locked) You rattle the handle
of the door. It's locked.
-
LOCK <DOOR> (while inside HOME) You lock the
door.
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UNLOCK <DOOR> (while in home) You unlock the
door.
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UNLOCK <PERSON> <HOME> or UNLOCK <DESCRIPTION OF
HOME> You unlock the door to a cedar cabin.
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OPEN <PERSON> <HOME> OPEN <DESCRIPTION OF
HOME> You open the door to a cedar cabin.
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OPEN <DOOR> - You open the door.
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LOOK IN <PERSON> <HOME> or LOOK IN
<DESCRIPTION OF HOME> This cabin belongs
to Jypsie.
-
PEER <PERSON> <HOME> or PEER <DESCRIPTION OF HOME>
(when window is closed) You peer in the window,
but see nothing. It's too dark inside.
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PEER <PERSON> <HOME> or PEER <DESCRIPTION OF HOME>
(when window is open) You see <description of the
home interior>
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PEER WINDOW: (window open) You peer out
the window, and see <description of the area as well as anyone
who may be outside your home.>
-
GO WINDOW: (only if your sylvan and
with both hands free) You wiggle through the window
and land on the ground with a *thud*. (you will end up laying
down)
-
GO (PERSON's HOME): Go Cedar cabin...You walk
through the door of Jypsie's cabin.
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GO DOOR: (this is when you are inside the home)You
walk through the door.
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CLOSE DOOR: (when inside)You close the door.
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CLOSE (PERSON's HOME): Close cedar cabin...You close
the door to Jypsie's cabin.
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KNOCK (person's home) - You knock on
<person's> <home's> door. When you are inside the home
you will hear: A sharp rapping sound comes from the door!
STANDING
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STAND: (when sitting against
the wall) You push yourself off the wall and onto your feet.
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STAND: (when standing against wall/bed/table) You
move away from the bed/wall/table.
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STAND: (after you fall on bed) You push
yourself off the bed and onto your feet.
-
STAND (from lying position) - Roll off the
<bed> and onto your feet
-
STAND <BED, RUG, TABLE) - You step onto
the <bed, rug, table>
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STAND: (if you are sitting on bed/table) You
climb off the the bed/table.
-
STAND: (if you are leaning against <bed, wall,
table, door>) Push yourself away from the object and onto
your feet
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STAND (while kneeling on BED) You get
off the bed.
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STAND <BED or RUG or TABLE> (while sitting on
the BED or RUG or TABLE) You stand up on the bed/rug/table.
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STAND <BED or TABLE> (while already standing
on BED or TABLE) You step off the bed/table.
SWOONING
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SWOON: (when sittin on bed) You fall down on
the bed!
-
SWOON: (when leaning against wall sitting) You
fall off the wall!
-
SWOON: (when stittin on table) You fall off
the table!
-
SWOON: (when leaning against door) You fall
off the door!
TABLE
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TILT TABLE - Lift one end of the table, causing
everything upon it to slide precariously to the other side!
-
PUSH TABLE - Push yourself back from
the wooden table and pat your belly
FIREPLACE:
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CLEAN <HEATSOURCE> Pick up a piece of broken
pottery and a bundle of dried grasses from beside a <heatsource>, and
use them to clean the ashes and coals from its bottom into.
-
STOCK
<HEATSOURCE> (first time) You start a stockpile
of fuel next to the small fireplace with a chunk of dry firewood.
-
STOCK <HEATSOURCE> (subsequent times)
You add a chunk of dry firewood to the small fireplace's stockpile of fuel.
-
STOKE <HEATSOURCE> Using a jagged,
broken longsword from beside the small fireplace, you pull aside the remaining
wood and stir up the coals at its bottom. This causes a slight brightening
of the coals, the flames to leap higher and a wave of heat to billow out
into the room.
-
STACK <HEATSOURCE> You stack some of the stockpiled
fuel from beside the small fireplace into its bottom.
-
LIGHT <HEATSOURCE> (after you have stocked
and stacked wood) Using a tinderbox from beside the small fireplace,
you light the fuel on its bottom.
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LIGHT <HEATSOURCE> (when firewood is not stacked
yet) You pick up a tinderbox from beside the small fireplace, then realize
there is nothing to light, so put it back down.
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LOOK IN <HEATSOURCE> (after fire
burned out and has been cleaned) Looking in the small fireplace, you see
that it is unlit and less than half filled with unburned fuel. No ash obstructs
the proper ventilation of burning materials.
-
LOOK IN <HEATSOURCE> (after fire burned out
and yet to been cleaned) Looking in the small fireplace, you see that it
is unlit and less than half filled with unburned fuel. Minimal amounts of
ash obstructs the proper ventilation of burning materials.
-
LOOK IN <HEATSOURCE> (after the fire has been
burning awhile) Looking in the small fireplace, you see that it is burning
and less than half filled with unburned fuel. Minimal amounts of ash obstructs
the proper ventilation of burning materials.
-
LOOK IN <HEATSOURCE> (after you cleaning it
and starting a fire) Looking in the small fireplace, you see that it is burning
and less than half filled with unburned fuel. No ash obstructs the proper
ventilation of burning materials.
TOSS PERSON - You can also throw a guest out
of your home. Try it. ;) |
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