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Wizard Verbs


Verb
You see
Others see
ENCHANT - (by wizards only)

A LOT of mana must be infused into the area -- see INFUSED --

Wizards should enchant only at workshops or other areas with intense mana pools.

Note that there is a formula - which could change at anytime - for roughly calculating what amount of increasingly difficult enchants a particular wizard can do successfully with an item such as armor. There is also a formula for determining how much mana is needed for enchanting from a 1x to a 2x, etc.

A wizard cannot enchant the item until he or she has prepared it with a grot t'kel potion or similar potion, see POUR POTION

A successful enchant; the wizard may see other messages which show a range of failures, from "try enchanting it again" messages to total destruction of the item and harm to the wizard:

  • >prep 925
    • You concentrate on the Enchant Item spell...Your spell is ready.
    • >cast my leather
    • You gesture at some double leather. (D100: 63) You recognize the double leather from when you worked on it before. The double leather currently has a bonus of +5.
    • As you concentrate on casting your magicks at it, faint sparkles surround and embed the double leather, and join themselves to its very structure. Then, the sparkles pulse brighter, and in unison. A bright aura suddenly surrounds the double leather and seems to consume it! After a moment the glow fades and the double leather returns to normal.
    • The enchantment was successful. Round time: 20 sec.

What happens when a wizard attempts to enchant BEFORE the waiting period is up; i.e., the rohnuru potion tells you wait three hours, and you attempt to enchant in only one hour:

  • >prep 925
    • You concentrate on the Enchant Item spell... Your spell is ready.
    • >cast my doub leather You gesture at some double leather. (D100: 39) You recognize the double leather from when you worked on it before. The double leather currently has a bonus of +5.
    • As you concentrate on casting your magicks at it, faint sparkles surround and embed the double leather, but then pulse strangely. The structure of the double leather is in a state between normality and magical pliability, and begins to warp and crackle! Hurriedly you struggle to withdraw or dispel the sparkling magic from the double leather.
    • You finally succeed and manage to force the double leather to keep its form, but it feels weaker somehow after its ordeal. (This double leather could have been completely destroyed.
    • As it turns out, the original enchanting bonus of +5 it once had is now gone. Although the leather is wearable, it cannot be re-enchanted and it has no bonus at all.)

When the item has properly been prepared with potion and a waiting period, but there is not enough mana in the local mana pool. More mana must be INFUSED:

  • >prep 925
    • You concentrate on the Enchant Item spell...Your spell is ready.
    • >cast my full leather
    • You gesture at some full leather.
    • You sense there is insufficient mana in the area to focus any into your full leather. Cast Roundtime 3 Seconds.

When you have not poured an appropriate potion onto the item:

  • >prep 925
    • You concentrate on the Enchant Item spell...Your spell is ready.
    • >cast my full leather
    • You gesture at some full leather.
    • You cast your magicks at your full leather. A faint sparkling surrounds and embeds it, but then fades.
    • The enchantment could not be absorbed into the full leather. Perhaps it wasn't prepared correctly. Cast Roundtime 3 Seconds.

  • Victorae gestures and utters a phrase of magic. Victorae gestures at some double leather. Victorae looks pleased.

  • Victorae gestures and utters aphrase of magic. Victorae gestures at some double leather. Uh oh, from the look on Victorae's face, something must have gone wrong!

  • Victorae gestures and utters a phrase of magic. Victorae gestures at some full leather. Victorae gets a funny look on his face.

  • Victorae gestures and utters a phrase of magic. Victorae gestures at some full leather. Nothing seems to happen.
INFUSE [AMOUNT of MANA] Anyone with training in mana share can infuse. the more mana you have the better

You can add mana to a mana pool or realm pool

[AMOUNT] equals the total number of mana points you are able to infuse.

>Infuse 50

You release 50 mana into the surrounding area.

n/a
POUR POTION ON MY - [ARMOR, WEAPON, SHIELD] (for enchanting by wizards)

(NOTE: Wizards have a choice of using one of five possible potions for tempering the item for the purpose of future enchantment. The potions, ranging in order from the least expensive -- with no bonus for success -- to the most expensive with the most bonus for success: rohnuru, duqnuru, dirtokh, mirtokh & sisfu.)

>pour potion on my leather

You pour your potion on the leather. (d100: 10)

The liquid oozes over the surface of your double leather, creating a faint aura of steam. With a soft cloth, you work the potion in well until you hear a faint crackling noise coming from it, and it appears faded. Your double leather should be ready for more work in about 15 hours.

Round time: 60 sec.

You only have one dose left.

(Note that the time for completion of tempering varies randomly within the respective ranges for each potion. With rohnuru, the wait can be as little as 1 hour, and with mirtokh, the wait can be as long as 30 days.)

Victorae pours his potion on the leather.

The liquid oozes over the surface of Victorae's double leather, creating a faint aura of steam. With a soft cloth, he works the potion in well until you hear a faint crackling noise coming from it, and it appears faded.

CHARGE (by wizards only)

(Before proceeding, a wizard must have a talented bard sing to a valuable gem such as a diamond or ruby to make sure the gem is "pure." Once the gem is considered ready, the wizard then pours a grot t'kel potion on the gem to further prepare it for becoming an blue orb, which in turn will increase the charges in the targeted item. See POUR POTION ON MY <GEM>. The wizard will need a LOT of mana, especially if he or she is charging ruby amulets, which have wall of force charges in them.)

Note that a wizard may suffer from failures when rubbing the orb or casting at it. With rubbing, failures can range from destroying the targeted item and getting hurt, losing all mana, or simply being forced to "try again." With casting at the orb, failures range from having the orb shrink or even imploding the orb into oblivion!

You can recharge wands and other items in Melghoren's Reach as well.

(Successful Orb and Charging, edited for length):
  • >prep 517
    • You concentrate on the Charge Item spell...Your spell is ready.
    • >cast my emerald
    • You gesture at an emerald. The emerald quickly expands into a blue pulsating orb! Cast Roundtime 3 Seconds.

  • >prep 517
    • You concentrate on the Charge Item spell...Your spell is ready.
    • >cast orb
    • You gesture over the pulsating orb while muttering a few arcane phrases.
    • The orb resonates in response to each of your gestures and words. It grows in size!
    • >cast orb
    • You gesture over the pulsating orb while muttering a few arcane phrases. The orb resonates in response to each of your gestures and words.
    • It shines brightly for a moment, flickering in color and humming tones of enchantment!
    • (this means it is ready for charging)
    • >rub orb
    • You gesture over the pulsating orb while holding a ruby amulet near it. A strand of pure essence leaps from the orb and onto the amulet!
    • The item glows with a bright hue as the fingers of essence caress it. (that means charges are going in)

  • >rub orb
    • You gesture over the pulsating orb while holding a ruby amulet near it. A strand of pure essence leaps from the orb and onto the amulet!
    • You are unable to add any more charges. Nothing else seems to happen.(it's full!)

  • Victorae gestures and utters a phrase of magic.
    • Victorae gestures at an emerald.
    • The emerald quickly expands into a blue pulsating orb!

  • Victorae gestures and utters a phrase of magic.
    • Victorae gestures over the pulsating orb while muttering a few arcane phrases.
    • The orb resonates in response to each gesture and word from Victorae! It grows in size!
    • Victorae gestures over the pulsating orb while muttering a few arcane phrases.
    • The orb resonates in response to each gesture and word from Victorae!
    • It shines brightly for a moment, flickering in color and humming tones of enchantment!
    • Victorae gestures over the pulsating orb while holding a ruby amulet near it. A strand of pure essence leaps from the orb and onto the amulet!
    • The item glows with a bright hue as the fingers of essence caress it.

  • Victorae gestures over the pulsating orb while holding a ruby amulet near it.
    • A strand of pure essence leaps from the orb and onto the amulet!
    • Nothing else seems to happen.
SENSE

(When you are a properly skilled wizard AND you are in a mana pool area, you will sense one of the following subjective terms for judging the amount of mana in the pool: no/ weak/ mediocre/ mildly strong/ strong/ incredible. According to Khait, a properly skilled wizard is a mage who has a +140 in mana share (40 ranks) and knows up to spell 930 on the wizard list.)

  • SENSE (when you are a skilled wizard and in a mana pool area)
    • You sense a mana pool in the area that can be used for enchantments. If you were lucky you think you might be able to do [no/ weak/ mediocre/ mildly strong/ strong/ incredible] enchantment with the current mana available.

  • SENSE (when you are a wizard who is not fully skilled AND you are in a mana pool area)
    • You are not quite skilled enough to measure the mana pool.

  • SENSE (when you are a wizard AND are not in a mana pool area)
    • You don't detect the distinct harmonies of a mana pool in the area.

  • Victorae gets an odd twinkle in his eyes as they start to glow a bright blue momentarily.

  • Victorae gets an odd look in his eyes for a moment and they seem to glow slightly.

  • n/a

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For an excellent guide to Enchanting, check out  Khait's Enchant Guide


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